# | Name | Effect | Generation |
---|---|---|---|
076 | Air Lock | Eliminates the effects of weather. | III |
071 | Arena Trap | Prevents the foe from fleeing. | III |
072 | Vital Spirit | Prevents the Pokémon from falling asleep. | III |
073 | White Smoke | Prevents the Pokémon’s stats from being lowered. | III |
074 | Pure Power | Boosts the power of physical attacks. | III |
075 | Shell Armor | The Pokémon is protected against critical hits. | III |
061 | Shed Skin | The Pokémon may heal its own status problems. | III |
062 | Guts | Boosts Attack if there is a status problem. | III |
063 | Marvel Scale | Boosts Defense if there is a status problem. | III |
064 | Liquid Ooze | Inflicts damage on foes using any draining move. | III |
065 | Overgrow | Powers up Grass-type moves in a pinch. | III |
070 | Drought | The Pokémon makes it sunny if it is in battle. | III |
069 | Rock Head | Protects the Pokémon from recoil damage. | III |
068 | Swarm | Powers up Bug-type moves in a pinch. | III |
067 | Torrent | Powers up Water-type moves in a pinch. | III |
066 | Blaze | Powers up Fire-type moves in a pinch. | III |
041 | Water Veil | Prevents the Pokémon from getting a burn. | III |
042 | Magnet Pull | Prevents Steel-type Pokémon from escaping. | III |
043 | Soundproof | Gives full immunity to all sound-based moves. | III |
044 | Rain Dish | The Pokémon gradually recovers HP in rain. | III |
045 | Sand Stream | The Pokémon summons a sandstorm in battle. | III |
060 | Sticky Hold | Protects the Pokémon from item theft. | III |
059 | Forecast | Transforms with the weather. | III |
058 | Minus | Boosts Sp. Atk if another Pokémon has Plus. | III |
057 | Plus | Boosts Sp. Atk if another Pokémon has Minus. | III |
056 | Cute Charm | Contact with the Pokémon may cause infatuation. | III |
055 | Hustle | Boosts the Attack stat, but lowers accuracy. | III |
054 | Truant | The Pokémon can't attack on consecutive turns. | III |
053 | Pickup | The Pokémon may pick up items. | III |
052 | Hyper Cutter | Prevents the Attack stat from being lowered. | III |
051 | Keen Eye | Prevents the Pokémon from losing accuracy. | III |
050 | Run Away | Enables sure getaway from wild Pokémon. | III |
049 | Flame Body | Contact with the Pokémon may burn the foe. | III |
048 | Early Bird | The Pokémon awakens quickly from sleep. | III |
047 | Thick Fat | Raises resistance to Fire- and Ice-type moves. | III |
046 | Pressure | The Pokémon raises the foe’s PP usage. | III |
- | Cacophony | Avoids sound-based moves. | III |
001 | Stench | The stench helps keep wild Pokémon away. | III |
002 | Drizzle | The Pokémon makes it rain if it appears in battle. | III |
003 | Speed Boost | The Pokémon’s Speed stat is gradually boosted. | III |
004 | Battle Armor | The Pokémon is protected against critical hits. | III |
040 | Magma Armor | Prevents the Pokémon from becoming frozen. | III |
039 | Inner Focus | The Pokémon is protected from flinching. | III |
038 | Poison Point | Contact with the Pokémon may poison the foe. | III |
037 | Huge Power | Raises the Pokémon’s Attack stat. | III |
036 | Trace | The Pokémon copies a foe's Ability. | III |
035 | Illuminate | Raises the likelihood of meeting wild Pokémon. | III |
034 | Chlorophyll | Boosts the Pokémon’s Speed in sunshine. | III |
033 | Swift Swim | Boosts the Pokémon’s Speed in rain. | III |
032 | Serene Grace | Boosts the likelihood of added effects appearing. | III |
031 | Lightningrod | The Pokémon draws in all Electric-type moves. | III |
030 | Natural Cure | All status problems are healed upon switching out. | III |
029 | Clear Body | Prevents the Pokémon’s stats from being lowered. | III |
028 | Synchronize | Passes on a burn, poison, or paralysis to the foe. | III |
027 | Effect Spore | Contact may paralyze, poison, or cause sleep. | III |
026 | Levitate | Gives full immunity to all Ground-type moves. | III |
025 | Wonder Guard | Only super effective moves will hit. | III |
024 | Rough Skin | Inflicts damage to the foe on contact. | III |
023 | Shadow Tag | Prevents the foe from escaping. | III |
022 | Intimidate | Lowers the foe’s Attack stat. | III |
021 | Suction Cups | Negates moves that force switching out. | III |
020 | Own Tempo | Prevents the Pokémon from becoming confused. | III |
019 | Shield Dust | Blocks the added effects of attacks taken. | III |
018 | Flash Fire | Powers up Fire-type moves if hit by a fire move. | III |
017 | Immunity | Prevents the Pokémon from getting poisoned. | III |
016 | Color Change | Changes the Pokémon’s type to the foe’s move. | III |
015 | Insomnia | Prevents the Pokémon from falling asleep. | III |
014 | Compoundeyes | The Pokémon’s accuracy is boosted. | III |
013 | Cloud Nine | Eliminates the effects of weather. | III |
012 | Oblivious | Prevents the Pokémon from becoming infatuated. | III |
011 | Water Absorb | Restores HP if hit by a Water-type move. | III |
010 | Volt Absorb | Restores HP if hit by an Electric-type move. | III |
009 | Static | Contact with the Pokémon may cause paralysis. | III |
008 | Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | III |
007 | Limber | The Pokémon is protected from paralysis. | III |
006 | Damp | Prevents combatants from self destructing. | III |
005 | Sturdy | The Pokémon is protected against 1-hit KO attacks. | III |
087 | Dry Skin | Reduces HP if it is hot. Water restores HP. | IV |
088 | Download | Adjusts power according to the foe’s lowest defensive stat. | IV |
089 | Iron Fist | Boosts the power of punching moves. | IV |
090 | Poison Heal | Restores HP if the Pokémon is poisoned. | IV |
091 | Adaptability | Powers up moves of the same type. | IV |
092 | Skill Link | Increases the frequency of multi-strike moves. | IV |
093 | Hydration | Heals status problems if it is raining. | IV |
094 | Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | IV |
095 | Quick Feet | Boosts Speed if there is a status problem. | IV |
096 | Normalize | All the Pokémon’s moves become the Normal type. | IV |
097 | Sniper | Powers up moves if they become critical hits. | IV |
098 | Magic Guard | The Pokémon only takes damage from attacks. | IV |
099 | No Guard | Ensures the Pokémon and its foe’s attacks land. | IV |
100 | Stall | The Pokémon moves after even slower foes. | IV |
101 | Technician | Powers up the Pokémon’s weaker moves. | IV |
102 | Leaf Guard | Prevents status problems in sunny weather. | IV |
103 | Klutz | The Pokémon can’t use any held items. | IV |
104 | Mold Breaker | Moves can be used regardless of Abilities. | IV |
105 | Super Luck | Heightens the critical-hit ratios of moves. | IV |
106 | Aftermath | Damages the foe landing the finishing hit. | IV |
107 | Anticipation | Senses the foe’s dangerous moves. | IV |
108 | Forewarn | Determines what moves the foe has. | IV |
109 | Unaware | Ignores any change in stats by the foe. | IV |
110 | Tinted Lens | Powers up “not very effective” moves. | IV |
111 | Filter | Powers down super- effective moves. | IV |
112 | Slow Start | Temporarily halves Attack and Speed. | IV |
113 | Scrappy | Enables moves to hit Ghost-type foes. | IV |
114 | Storm Drain | The Pokémon draws in all Water-type moves. | IV |
115 | Ice Body | The Pokémon regains HP in a hailstorm. | IV |
116 | Solid Rock | Powers down super- effective moves. | IV |
117 | Snow Warning | The Pokémon summons a hailstorm in battle. | IV |
118 | Honey Gather | The Pokémon may gather Honey from somewhere. | IV |
119 | Frisk | The Pokémon can check the foe’s held item. | IV |
120 | Reckless | Powers up moves that have recoil damage. | IV |
121 | Multitype | Changes type to match the held Plate. | IV |
122 | Flower Gift | Powers up party Pokémon when it is sunny. | IV |
077 | Tangled Feet | Raises evasion if the Pokémon is confused. | IV |
078 | Motor Drive | Raises Speed if hit by an Electric-type move. | IV |
079 | Rivalry | Raises Attack if the foe is of the same gender. | IV |
080 | Steadfast | Raises Speed each time the Pokémon flinches. | IV |
081 | Snow Cloak | Raises evasion in a hailstorm. | IV |
123 | Bad Dreams | Reduces a sleeping foe’s HP. | IV |
086 | Simple | The Pokémon is prone to wild stat changes. | IV |
085 | Heatproof | Weakens the power of Fire-type moves. | IV |
084 | Unburden | Raises Speed if a held item is used. | IV |
083 | Anger Point | Raises Attack upon taking a critical hit. | IV |
082 | Gluttony | Encourages the early use of a held Berry. | IV |
124 | Pickpocket | Steals attacking Pokémon's held item on contact. | V |
125 | Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | V |
126 | Contrary | Inverts stat modifiers. | V |
127 | Unnerve | Prevents opposing Pokémon from eating held Berries. | V |
128 | Defiant | Raises Attack two stages upon having any stat lowered. | V |
129 | Defeatist | Halves Attack and Special Attack below 50% HP. | V |
130 | Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | V |
131 | Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | V |
132 | Friend Guard | Decreases damage inflicted against ally Pokémon. | V |
133 | Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by any move. | V |
134 | Heavy Metal | Doubles the Pokémon's weight. | V |
135 | Light Metal | Halves the Pokémon's weight. | V |
136 | Multiscale | Halves damage taken from full HP. | V |
137 | Toxic Boost | Increases Attack to 1.5× when poisoned. | V |
138 | Flare Boost | Increases Special Attack to 1.5× when burned. | V |
139 | Harvest | Restores any held Berry after the turn on which it is used. | V |
140 | Telepa | thyProtects against damaging moves from friendly Pokémon. | V |
141 | Moody | Raises a random stat two stages and lowers another one stage after each turn. | V |
142 | Overcoat | Protects against damage from weather. | V |
143 | Poison Touch | Has a 30% chance of poisoning Pokémon upon contact when attacking. | V |
144 | Regenerator | Heals for 1/3 max HP upon leaving battle. | V |
145 | Big Pecks | Protects the Pokémon from Defense-lowering attacks. | V |
146 | Sand Rush | Doubles Speed during a sandstorm. | V |
147 | Wonder Skin | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. | V |
148 | Analytic | Strengthens moves when moving last. | V |
149 | Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | V |
150 | Imposter | Transforms upon entering battle. | V |
151 | Infiltrator | Ignores Light Screen, Reflect, and Safeguard. | V |
152 | Mummy | Contact with this Pokémon spreads this Ability. | V |
153 | Moxie | Raises Attack one stage upon KOing a Pokémon. | V |
154 | Justified | Raises Attack when hit by dark-type moves. | V |
155 | Rattled | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. | V |
156 | Magic Bounce | Reflects most non-damaging moves back at their user. | V |
157 | Sap Sipper | Absorbs Grass moves, raising Attack one stage. | V |
158 | Prankster | Raises non-damaging moves' priority by one stage. | V |
159 | Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. | V |
160 | Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. | V |
161 | Zen Mode | Changes the Pokémon's shape when HP is halved. | V |
162 | Victory Star | Raises moves' accuracy to 1.1× for friendly Pokémon. | V |
163 | Turboblaze | Moves can be used regardless of Abilities. | V |
164 | Teravolt | Moves can be used regardless of Abilities. | V |