|
076 |
Air Lock |
Eliminates the effects of weather. |
III |
|
071 |
Arena Trap |
Prevents the foe from fleeing. |
III |
|
072 |
Vital Spirit |
Prevents the Pokémon from falling asleep. |
III |
|
073 |
White Smoke |
Prevents the Pokémon’s stats from being lowered. |
III |
|
074 |
Pure Power |
Boosts the power of physical attacks. |
III |
|
075 |
Shell Armor |
The Pokémon is protected against critical hits. |
III |
|
061 |
Shed Skin |
The Pokémon may heal its own status problems. |
III |
|
062 |
Guts |
Boosts Attack if there is a status problem. |
III |
|
063 |
Marvel Scale |
Boosts Defense if there is a status problem. |
III |
|
064 |
Liquid Ooze |
Inflicts damage on foes using any draining move. |
III |
|
065 |
Overgrow |
Powers up Grass-type moves in a pinch. |
III |
|
070 |
Drought |
The Pokémon makes it sunny if it is in battle. |
III |
|
069 |
Rock Head |
Protects the Pokémon from recoil damage. |
III |
|
068 |
Swarm |
Powers up Bug-type moves in a pinch. |
III |
|
067 |
Torrent |
Powers up Water-type moves in a pinch. |
III |
|
066 |
Blaze |
Powers up Fire-type moves in a pinch. |
III |
|
041 |
Water Veil |
Prevents the Pokémon from getting a burn. |
III |
|
042 |
Magnet Pull |
Prevents Steel-type Pokémon from escaping. |
III |
|
043 |
Soundproof |
Gives full immunity to all sound-based moves. |
III |
|
044 |
Rain Dish |
The Pokémon gradually recovers HP in rain. |
III |
|
045 |
Sand Stream |
The Pokémon summons a sandstorm in battle. |
III |
|
060 |
Sticky Hold |
Protects the Pokémon from item theft. |
III |
|
059 |
Forecast |
Transforms with the weather. |
III |
|
058 |
Minus |
Boosts Sp. Atk if another Pokémon has Plus. |
III |
|
057 |
Plus |
Boosts Sp. Atk if another Pokémon has Minus. |
III |
|
056 |
Cute Charm |
Contact with the Pokémon may cause infatuation. |
III |
|
055 |
Hustle |
Boosts the Attack stat, but lowers accuracy. |
III |
|
054 |
Truant |
The Pokémon can't attack on consecutive turns. |
III |
|
053 |
Pickup |
The Pokémon may pick up items. |
III |
|
052 |
Hyper Cutter |
Prevents the Attack stat from being lowered. |
III |
|
051 |
Keen Eye |
Prevents the Pokémon from losing accuracy. |
III |
|
050 |
Run Away |
Enables sure getaway from wild Pokémon. |
III |
|
049 |
Flame Body |
Contact with the Pokémon may burn the foe. |
III |
|
048 |
Early Bird |
The Pokémon awakens quickly from sleep. |
III |
|
047 |
Thick Fat |
Raises resistance to Fire- and Ice-type moves. |
III |
|
046 |
Pressure |
The Pokémon raises the foe’s PP usage. |
III |
|
- |
Cacophony |
Avoids sound-based moves. |
III |
|
001 |
Stench |
The stench helps keep wild Pokémon away. |
III |
|
002 |
Drizzle |
The Pokémon makes it rain if it appears in battle. |
III |
|
003 |
Speed Boost |
The Pokémon’s Speed stat is gradually boosted. |
III |
|
004 |
Battle Armor |
The Pokémon is protected against critical hits. |
III |
|
040 |
Magma Armor |
Prevents the Pokémon from becoming frozen. |
III |
|
039 |
Inner Focus |
The Pokémon is protected from flinching. |
III |
|
038 |
Poison Point |
Contact with the Pokémon may poison the foe. |
III |
|
037 |
Huge Power |
Raises the Pokémon’s Attack stat. |
III |
|
036 |
Trace |
The Pokémon copies a foe's Ability. |
III |
|
035 |
Illuminate |
Raises the likelihood of meeting wild Pokémon. |
III |
|
034 |
Chlorophyll |
Boosts the Pokémon’s Speed in sunshine. |
III |
|
033 |
Swift Swim |
Boosts the Pokémon’s Speed in rain. |
III |
|
032 |
Serene Grace |
Boosts the likelihood of added effects appearing. |
III |
|
031 |
Lightningrod |
The Pokémon draws in all Electric-type moves. |
III |
|
030 |
Natural Cure |
All status problems are healed upon switching out. |
III |
|
029 |
Clear Body |
Prevents the Pokémon’s stats from being lowered. |
III |
|
028 |
Synchronize |
Passes on a burn, poison, or paralysis to the foe. |
III |
|
027 |
Effect Spore |
Contact may paralyze, poison, or cause sleep. |
III |
|
026 |
Levitate |
Gives full immunity to all Ground-type moves. |
III |
|
025 |
Wonder Guard |
Only super effective moves will hit. |
III |
|
024 |
Rough Skin |
Inflicts damage to the foe on contact. |
III |
|
023 |
Shadow Tag |
Prevents the foe from escaping. |
III |
|
022 |
Intimidate |
Lowers the foe’s Attack stat. |
III |
|
021 |
Suction Cups |
Negates moves that force switching out. |
III |
|
020 |
Own Tempo |
Prevents the Pokémon from becoming confused. |
III |
|
019 |
Shield Dust |
Blocks the added effects of attacks taken. |
III |
|
018 |
Flash Fire |
Powers up Fire-type moves if hit by a fire move. |
III |
|
017 |
Immunity |
Prevents the Pokémon from getting poisoned. |
III |
|
016 |
Color Change |
Changes the Pokémon’s type to the foe’s move. |
III |
|
015 |
Insomnia |
Prevents the Pokémon from falling asleep. |
III |
|
014 |
Compoundeyes |
The Pokémon’s accuracy is boosted. |
III |
|
013 |
Cloud Nine |
Eliminates the effects of weather. |
III |
|
012 |
Oblivious |
Prevents the Pokémon from becoming infatuated. |
III |
|
011 |
Water Absorb |
Restores HP if hit by a Water-type move. |
III |
|
010 |
Volt Absorb |
Restores HP if hit by an Electric-type move. |
III |
|
009 |
Static |
Contact with the Pokémon may cause paralysis. |
III |
|
008 |
Sand Veil |
Boosts the Pokémon’s evasion in a sandstorm. |
III |
|
007 |
Limber |
The Pokémon is protected from paralysis. |
III |
|
006 |
Damp |
Prevents combatants from self destructing. |
III |
|
005 |
Sturdy |
The Pokémon is protected against 1-hit KO attacks. |
III |
|
087 |
Dry Skin |
Reduces HP if it is hot. Water restores HP. |
IV |
|
088 |
Download |
Adjusts power according to the foe’s lowest defensive stat. |
IV |
|
089 |
Iron Fist |
Boosts the power of punching moves. |
IV |
|
090 |
Poison Heal |
Restores HP if the Pokémon is poisoned. |
IV |
|
091 |
Adaptability |
Powers up moves of the same type. |
IV |
|
092 |
Skill Link |
Increases the frequency of multi-strike moves. |
IV |
|
093 |
Hydration |
Heals status problems if it is raining. |
IV |
|
094 |
Solar Power |
Boosts Sp. Atk, but lowers HP in sunshine. |
IV |
|
095 |
Quick Feet |
Boosts Speed if there is a status problem. |
IV |
|
096 |
Normalize |
All the Pokémon’s moves become the Normal type. |
IV |
|
097 |
Sniper |
Powers up moves if they become critical hits. |
IV |
|
098 |
Magic Guard |
The Pokémon only takes damage from attacks. |
IV |
|
099 |
No Guard |
Ensures the Pokémon and its foe’s attacks land. |
IV |
|
100 |
Stall |
The Pokémon moves after even slower foes. |
IV |
|
101 |
Technician |
Powers up the Pokémon’s weaker moves. |
IV |
|
102 |
Leaf Guard |
Prevents status problems in sunny weather. |
IV |
|
103 |
Klutz |
The Pokémon can’t use any held items. |
IV |
|
104 |
Mold Breaker |
Moves can be used regardless of Abilities. |
IV |
|
105 |
Super Luck |
Heightens the critical-hit ratios of moves. |
IV |
|
106 |
Aftermath |
Damages the foe landing the finishing hit. |
IV |
|
107 |
Anticipation |
Senses the foe’s dangerous moves. |
IV |
|
108 |
Forewarn |
Determines what moves the foe has. |
IV |
|
109 |
Unaware |
Ignores any change in stats by the foe. |
IV |
|
110 |
Tinted Lens |
Powers up “not very effective” moves. |
IV |
|
111 |
Filter |
Powers down super- effective moves. |
IV |
|
112 |
Slow Start |
Temporarily halves Attack and Speed. |
IV |
|
113 |
Scrappy |
Enables moves to hit Ghost-type foes. |
IV |
|
114 |
Storm Drain |
The Pokémon draws in all Water-type moves. |
IV |
|
115 |
Ice Body |
The Pokémon regains HP in a hailstorm. |
IV |
|
116 |
Solid Rock |
Powers down super- effective moves. |
IV |
|
117 |
Snow Warning |
The Pokémon summons a hailstorm in battle. |
IV |
|
118 |
Honey Gather |
The Pokémon may gather Honey from somewhere. |
IV |
|
119 |
Frisk |
The Pokémon can check the foe’s held item. |
IV |
|
120 |
Reckless |
Powers up moves that have recoil damage. |
IV |
|
121 |
Multitype |
Changes type to match the held Plate. |
IV |
|
122 |
Flower Gift |
Powers up party Pokémon when it is sunny. |
IV |
|
077 |
Tangled Feet |
Raises evasion if the Pokémon is confused. |
IV |
|
078 |
Motor Drive |
Raises Speed if hit by an Electric-type move. |
IV |
|
079 |
Rivalry |
Raises Attack if the foe is of the same gender. |
IV |
|
080 |
Steadfast |
Raises Speed each time the Pokémon flinches. |
IV |
|
081 |
Snow Cloak |
Raises evasion in a hailstorm. |
IV |
|
123 |
Bad Dreams |
Reduces a sleeping foe’s HP. |
IV |
|
086 |
Simple |
The Pokémon is prone to wild stat changes. |
IV |
|
085 |
Heatproof |
Weakens the power of Fire-type moves. |
IV |
|
084 |
Unburden |
Raises Speed if a held item is used. |
IV |
|
083 |
Anger Point |
Raises Attack upon taking a critical hit. |
IV |
|
082 |
Gluttony |
Encourages the early use of a held Berry. |
IV |
|
124 |
Pickpocket |
Steals attacking Pokémon's held item on contact. |
V |
|
125 |
Sheer Force |
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
V |
|
126 |
Contrary |
Inverts stat modifiers. |
V |
|
127 |
Unnerve |
Prevents opposing Pokémon from eating held Berries. |
V |
|
128 |
Defiant |
Raises Attack two stages upon having any stat lowered. |
V |
|
129 |
Defeatist |
Halves Attack and Special Attack below 50% HP. |
V |
|
130 |
Cursed Body |
Has a 30% chance of Disabling any move that hits the Pokémon. |
V |
|
131 |
Healer |
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
V |
|
132 |
Friend Guard |
Decreases damage inflicted against ally Pokémon. |
V |
|
133 |
Weak Armor |
Raises Speed and lowers Defense by one stage each upon being hit by any move. |
V |
|
134 |
Heavy Metal |
Doubles the Pokémon's weight. |
V |
|
135 |
Light Metal |
Halves the Pokémon's weight. |
V |
|
136 |
Multiscale |
Halves damage taken from full HP. |
V |
|
137 |
Toxic Boost |
Increases Attack to 1.5× when poisoned. |
V |
|
138 |
Flare Boost |
Increases Special Attack to 1.5× when burned. |
V |
|
139 |
Harvest |
Restores any held Berry after the turn on which it is used. |
V |
|
140 |
Telepa thy |
Protects against damaging moves from friendly Pokémon. |
V |
|
141 |
Moody |
Raises a random stat two stages and lowers another one stage after each turn. |
V |
|
142 |
Overcoat |
Protects against damage from weather. |
V |
|
143 |
Poison Touch |
Has a 30% chance of poisoning Pokémon upon contact when attacking. |
V |
|
144 |
Regenerator |
Heals for 1/3 max HP upon leaving battle. |
V |
|
145 |
Big Pecks |
Protects the Pokémon from Defense-lowering attacks. |
V |
|
146 |
Sand Rush |
Doubles Speed during a sandstorm. |
V |
|
147 |
Wonder Skin |
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. |
V |
|
148 |
Analytic |
Strengthens moves when moving last. |
V |
|
149 |
Illusion |
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
V |
|
150 |
Imposter |
Transforms upon entering battle. |
V |
|
151 |
Infiltrator |
Ignores Light Screen, Reflect, and Safeguard. |
V |
|
152 |
Mummy |
Contact with this Pokémon spreads this Ability. |
V |
|
153 |
Moxie |
Raises Attack one stage upon KOing a Pokémon. |
V |
|
154 |
Justified |
Raises Attack when hit by dark-type moves. |
V |
|
155 |
Rattled |
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. |
V |
|
156 |
Magic Bounce |
Reflects most non-damaging moves back at their user. |
V |
|
157 |
Sap Sipper |
Absorbs Grass moves, raising Attack one stage. |
V |
|
158 |
Prankster |
Raises non-damaging moves' priority by one stage. |
V |
|
159 |
Sand Force |
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. |
V |
|
160 |
Iron Barbs |
Damages attacking Pokémon for 1/8 their max HP on contact. |
V |
|
161 |
Zen Mode |
Changes the Pokémon's shape when HP is halved. |
V |
|
162 |
Victory Star |
Raises moves' accuracy to 1.1× for friendly Pokémon. |
V |
|
163 |
Turboblaze |
Moves can be used regardless of Abilities. |
V |
|
164 |
Teravolt |
Moves can be used regardless of Abilities. |
V |